[gd_scene load_steps=3 format=1]

[ext_resource path="res://images/ui/corner.png" type="Texture" id=1]

[sub_resource type="Animation" id=1]

resource/name = "missile_lock"
length = 0.4
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Up:transform/scale")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ] }
tracks/1/type = "value"
tracks/1/path = NodePath("Down:transform/scale")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ] }
tracks/2/type = "value"
tracks/2/path = NodePath("Left:transform/scale")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ] }
tracks/3/type = "value"
tracks/3/path = NodePath("Right:transform/scale")
tracks/3/interp = 1
tracks/3/imported = false
tracks/3/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ] }
tracks/4/type = "value"
tracks/4/path = NodePath(".:transform/scale")
tracks/4/interp = 1
tracks/4/imported = false
tracks/4/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ] }
tracks/5/type = "value"
tracks/5/path = NodePath(".:visibility/opacity")
tracks/5/interp = 1
tracks/5/imported = false
tracks/5/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ 1.0, 0.75, 1.0, 0.75, 1.0 ] }

[node name="Target" type="Node2D"]

visibility/opacity = 0.75
visibility/light_mask = 0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Up" type="Sprite" parent="."]

visibility/light_mask = 0
transform/pos = Vector2( 0, -32 )
texture = ExtResource( 1 )
offset = Vector2( 0, -64 )

[node name="Down" type="Sprite" parent="."]

visibility/light_mask = 0
transform/pos = Vector2( 0, 32 )
transform/rot = 180.0
texture = ExtResource( 1 )
offset = Vector2( 0, -64 )

[node name="Left" type="Sprite" parent="."]

visibility/light_mask = 0
transform/pos = Vector2( -32, 0 )
transform/rot = 90.0
texture = ExtResource( 1 )
offset = Vector2( 0, -64 )

[node name="Right" type="Sprite" parent="."]

visibility/light_mask = 0
transform/pos = Vector2( 32, 0 )
transform/rot = -90.0
texture = ExtResource( 1 )
offset = Vector2( 0, -64 )

[node name="Anim" type="AnimationPlayer" parent="."]

playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/missile_lock = SubResource( 1 )
playback/active = true
playback/speed = 1.0
blend_times = [  ]
autoplay = ""


